Correct sound and material names must be used. Refer to the Spigot docs for more information:
Sounds: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
Materials: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
To enable support for WorldGuard integrations, you will need to set the integration to
WorldGuard
.
settings.integration.name: name of protection plugin to use (default: WorldGuard*)
Worlds: list of worlds the plugin is enabled in (default: world)
no_permission: '&cYou do not have the required permission {0}'
not_tired: '&aI don''t feel tired anymore...'
too_tired: '&cI''m too tired to do that.'
tired: '&cI am tired...'
very_tired: '&cI am very tired... I should get some sleep.'
no_hand_chop: '&cYou can''t chop down trees with your hands!'
not_thirsty: '&aI''m not thirsty anymore!'
little_thirsty: 'I am a little thirsty...'
getting_thirsty: '&cI am getting thirsty...'
really_thirsty: '&c&l&nI am really thirsty... I should drink some water.'
cosy: '&2I feel cosy...'
cold: '&c&nI am cold, I should wear some clothes (Armour).'
hurt: '&c&lI am hurt!'
hungry: '&c&lI am hungry! I should really eat something...'
should_sleep: '&cI should sleep in that bed...'
used_bandage: '&aYou used a bandage, and your legs healed!'
legs_healed: '&aYour legs healed!'
broken_bones: '&cYou fell from a high place and broke your bones!'
waypoint_set: '&aA waypoint has been set at your current location!'
items: 'MCRealistic Items'
respawn:
- '&6Type /fatigue to see your fatigue!'
- '&6Type /thirst to see your thirst!'
caught_cold: "&cYou have caught a cold!"
medicine_tip: "&a&bTIP: &fUse medicine to fight the %0!"
cold_developed: "&cYour cold developed into a disease!"
disease_damage: "&cThe disease begins to damage your body..."
subside: "&aThe %0 beings to subside..."
# MCRealistic-2 Properties:
#
# Worlds
# Here you define which worlds you enable.
#
# WeatherAffectsPlayer
# This option defines whether the player should be affected by the weather. Default true.
#
# Thirst
# This option defines whether thirst is enabled. Default true.
#
# DisplayHungerMessage
# Whether the hunger message should be shown. Default true.
#
# Cosy
# DisplayMessage
# Whether the cozy message should be shown. Default true.
#
# CallInterval
# Must be greater than 0
# A value of 1 = 30 seconds, 2 = 60 seconds, ect...
#
# FoodLevelForRegeneration
# Minimum food level to regenerate health. 0 - 20
#
# FoodUseToRecoverHealth
# Food consumed in recovering heart 0 - 20
#
# TorchRadius
# Distance from torch to feel "Cosy"
#
# TorchDuration
# 1 = 1/2 a heart recovery
#
# FurnaceRadius
# Distance from furnace to feel "Cosy"
#
# FurnaceDuration
# 2 = 1 heart recovery
#
# FurnaceMustBeLit
# The furnace has to be lit to feel "Cosy"
#
# InclementWeatherHeatReduction
# % of distance to heat to feel "Cosy" in rain/snow. 0.0 - 1.0
# 0.3 = 30% of TorchRadius/FurnaceRadius
#
# DisplayHurtMessage
# Whether the hurt message would be shown. Default true.
#
# Weight
# This option defines whether the player should be affected by weight.
#
# Realistic_Building
# This option defines whether blocks will fall.
#
# Messages.Type
# MESSAGE, ACTIONBAR, TITLE
settings:
integration:
name: WorldGuard
Worlds:
- world
Server:
Weather:
WeatherAffectsPlayer: true
Player:
Thirst:
Interval: 6000
Enabled: true
Require_Purify: true
Wind: true
DisplayHungerMessage: true
Cosy:
DisplayMessage: true
CallInterval: 1
FoodLevelForRegeneration: 19
FoodUseToRecoverHealth: 3
TorchRadius: 1.75
TorchDuration: 1
FurnaceRadius: 4
FurnaceDuration: 2
FurnaceMustBeLit: true
InclementWeatherHeatReduction: 0.5
DisplayHurtMessage: true
Weight:
Netherite: 3
Diamond: 3
Leather: 0
Chainmail: 1
Iron: 2
Gold: 1
Broken_Bones:
Enabled: true
Trail:
Grass_Blocks:
- DIRT
Sand_Blocks:
- SANDSTONE
Dirt_Blocks:
- GRASS_PATH
Path_Blocks:
- COBBLESTONE
Enabled: true
Allow Fatigue: true
Max Fatigue: 240
Max Thirst: 200
Fatigue Tired Range Min: 150
Fatigue Tired Range Max: 200
Allow Chop Down Trees With Hands: false
Trees have random number of drops: true
Allow /fatigue: true
Allow /thirst: true
Spawn with items: true
Allow Enchanted Arrow: true
Torch_Burn: true
Raw_Food_Illness: true
Immune_System:
Interval: 6000
Enabled: true
Req_Players: 2
World:
Falling_Trees: true
Stamina:
Enabled: true
Building:
Realistic_Building: true
Ignored_Blocks:
- TORCH
- WALL_TORCH
- REDSTONE_WALL_TORCH
- REDSTONE_TORCH
- OAK_WALL_SIGN
- DARK_OAK_SIGN
- JUNGLE_WALL_SIGN
- WARPED_WALL_SIGN
- CRIMSON_WALL_SIGN
- BIRCH_SIGN
- SPRUCE_WALL_SIGN
- ACACIA_WALL_SIGN
- JUNGLE_SIGN
- ACACIA_SIGN
- SPRUCE_SIGN
- CRIMSON_SIGN
- OAK_SIGN
- DARK_OAK_WALL_SIGN
- BIRCH_WALL_SIGN
- WARPED_SIGN
- CRIMSON_SIGN
- OAK_SIGN
- DARK_OAK_SIGN
- BIRCH_SIGN
- JUNGLE_SIGN
- ACACIA_SIGN
- WARPED_SIGN
- SPRUCE_SIGN
- OAK_WALL_SIGN
- DARK_OAK_WALL_SIGN
- JUNGLE_WALL_SIGN
- WARPED_WALL_SIGN
- CRIMSON_WALL_SIGN
- SPRUCE_WALL_SIGN
- ACACIA_WALL_SIGN
- BIRCH_WALL_SIGN
- ACACIA_BUTTON
- SPRUCE_BUTTON
- WARPED_BUTTON
- BIRCH_BUTTON
- STONE_BUTTON
- JUNGLE_BUTTON
- POLISHED_BLACKSTONE_BUTTON
- OAK_BUTTON
- DARK_OAK_BUTTON
- CRIMSON_BUTTON
- SPRUCE_FENCE
- JUNGLE_FENCE
- DARK_OAK_FENCE
- ACACIA_FENCE
- OAK_FENCE
- BIRCH_FENCE
- NETHER_BRICK_FENCE
- CRIMSON_FENCE
- WARPED_FENCE
- ACACIA_FENCE_GATE
- JUNGLE_FENCE_GATE
- BIRCH_FENCE_GATE
- DARK_OAK_FENCE_GATE
- WARPED_FENCE_GATE
- OAK_FENCE_GATE
- CRIMSON_FENCE_GATE
- SPRUCE_FENCE_GATE
- BLACKSTONE_SLAB
- BIRCH_SLAB
- CRIMSON_SLAB
- POLISHED_GRANITE_SLAB
- COBBLESTONE_SLAB
- ACACIA_SLAB
- POLISHED_DIORITE_SLAB
- PRISMARINE_BRICK_SLAB
- JUNGLE_SLAB
- DARK_OAK_SLAB
- RED_SANDSTONE_SLAB
- WARPED_SLAB
- BRICK_SLAB
- SMOOTH_RED_SANDSTONE_SLAB
- SPRUCE_SLAB
- PURPUR_SLAB
- NETHER_BRICK_SLAB
- POLISHED_BLACKSTONE_BRICK_SLAB
- SMOOTH_QUARTZ_SLAB
- SMOOTH_SANDSTONE_SLAB
- PRISMARINE_SLAB
- CUT_RED_SANDSTONE_SLAB
- QUARTZ_SLAB
- OAK_SLAB
- STONE_BRICK_SLAB
- POLISHED_ANDESITE_SLAB
- POLISHED_BLACKSTONE_SLAB
- ANDESITE_SLAB
- RED_NETHER_BRICK_SLAB
- DARK_PRISMARINE_SLAB
- MOSSY_STONE_BRICK_SLAB
- SMOOTH_STONE_SLAB
- GRANITE_SLAB
- END_STONE_BRICK_SLAB
- CUT_SANDSTONE_SLAB
- SANDSTONE_SLAB
- PETRIFIED_OAK_SLAB
- STONE_SLAB
- MOSSY_COBBLESTONE_SLAB
- DIORITE_SLAB
- STRIPPED_WARPED_STEM
- ACACIA_WOOD
- STRIPPED_JUNGLE_WOOD
- STRIPPED_JUNGLE_LOG
- WARPED_HYPHAE
- STRIPPED_SPRUCE_WOOD
- WARPED_STEM
- OAK_WOOD
- SPRUCE_LOG
- STRIPPED_DARK_OAK_LOG
- STRIPPED_DARK_OAK_WOOD
- CRIMSON_HYPHAE
- STRIPPED_SPRUCE_LOG
- STRIPPED_ACACIA_WOOD
- STRIPPED_ACACIA_LOG
- STRIPPED_BIRCH_WOOD
- JUNGLE_WOOD
- OAK_LOG
- BIRCH_LOG
- ACACIA_LOG
- SPRUCE_WOOD
- JUNGLE_LOG
- STRIPPED_OAK_LOG
- STRIPPED_BIRCH_LOG
- BIRCH_WOOD
- STRIPPED_WARPED_HYPHAE
- CRIMSON_STEM
- STRIPPED_CRIMSON_HYPHAE
- DARK_OAK_WOOD
- DARK_OAK_LOG
- STRIPPED_OAK_WOOD
- STRIPPED_CRIMSON_STEM
- LADDER
- TWISTING_VINES_PLANT
- WEEPING_VINES
- VINE
- WEEPING_VINES_PLANT
- SCAFFOLDING
- TWISTING_VINES
Messages:
Type: CHAT
Respawn: true
GameMode:
Type: NORMAL
To know about commands and permissions, visit the commands section.